چکیده مقاله
There are several routes to go from point A to point B in many computer games and computer player have to choose the best route To do this, the pathfinding algorithms is used Currently, several algorithms have been proposed for routing in games so that the general challenges of them is high consumption of memory and a long Execution time Due to these problems, the development and introduction of new algorithms will be continued At the first part of this article, in addition to basic and important used algorithms, new algorithms BIDDFS is introduced In the second part, this algorithms in the various modes, are simulated on 2D Grid, and compared based on their efficency memory consumption and execution time , Simulated algorithms include: Dijkstra,IDDFS,BIDDFS,BFS Breadth ,Greedy Best First Search,Ida ,A ,Jump point search,HPA
کلیدواژهها
نویسندگان
شیوه ارجاع
Noori, Azad and Moradi, Farzad,1394,Simulation and Comparison of Efficency in Pathfinding algorithms in Games,International Conference on New Research Findings in Electrical Engineering and Computer Science,Tehran
ارائهشده در
مجموعه مقالات سومین کنفرانس ملی محاسبات نرم علوم مهندسی در صنعت و جامعه1 اسفند 1402 · ایرانشهر