چکیده مقاله
GBL stands for Game based learning and means game based learning, an educational approachthat uses games to involve learners in learning and developing their skills This methodintegrates learning and play in a fun, engaging and motivating way using computer video gamesthat can be implemented on digital devices such as computers, tablets or mobile phones; In sucha way that the goal of learning is an integral part of the game and the game is an integral part ofthe learning process Although GBL is heavily influenced by video games; But it goes beyondthe integration of educational content with the game and by combining elements such aschallenges, rewards and immediate feedback, it creates an attractive and motivating atmospherethat makes the learning process more effective and enjoyable In a game based learningenvironment, users learn new concepts and practice their skills in a risk free and safeenvironment Their progress in the game is directly related to their understanding of theknowledge and skills taught through the dynamics of the game As one of the creative methodsof game based teaching, the main goal of GBL is not just entertainment; Rather, teachingspecific learning goals is a great way to facilitate learning, motivate, change behavior, and feelsuccessful along with fun The game based teaching method has grown tremendously over thepast decade and is now one of the most effective constructive approaches to the educationalprocess, capable of engaging learners, providing personalized learning experiences, andcultivating essential skills As modern societies continue to integrate digital technologies intovarious aspects of everyday life – including work, learning and play – the concept of digitalgame based learning DGBL is becoming increasingly influential The term DGBL is oftenused to describe the relationship of computer based games including games played on dedicatedgame consoles and mobile devices to various learning processes or outcomes The concept ofDGBL originates from interdisciplinary research in computer and social sciences as well ashumanities As interest in computer games and learning in education expanded in the late 20thcentury, DGBL became a controversial term Even basic concepts such as the definition ofgames as well as their relationship to simulations and similar artifacts , the possibilities ofdigital methods, and the question of what counts as learning In this article, we discuss LearningTheories and Their Applications in Digital Games
کلیدواژهها
نویسندگان
شیوه ارجاع
Karimian, Parisa,1403,Digital Game-Based Learning: Learning Theories and TheirApplications in Digital Games,20th International Conference on Language , Literature , Culture and History Studies
ارائهشده در
مجموعه مقالات بیستمین کنفرانس بین المللی مطالعات زبان، ادبیات، فرهنگ و تاریخ18 آبان 1403