چکیده مقاله
The game motivates learning and attracts the attention and relationship of learners It reduces the monotony and boredom of teaching learning environments and creates a happy and lively atmosphere In some games, learners practice and repeat difficult concepts or skills without realizing it By creating social relationships through games, in addition to teaching cognitive concepts, educators also achieve some educational goals, emotional and attitudinal learning The current research was conducted using a library review method, the purpose of which was to investigate the effect of group games on learning English The results of the research show that teachers can achieve more goals by involving students in planning and preparing the necessary equipment for the game A good educational game can teach students how to assess risks, deal with new events and issues, logical thinking and make decisions while creating fun and excitement for learners
کلیدواژهها
نویسندگان
شیوه ارجاع
Kurd, Malek Ahmad and Raeisi, Haider and Sepahi, Omar,1404,Gamification in ESL : Engaging Students Through Games,21th International Conference on Language , Literature , Culture and History Studies
ارائهشده در
مجموعه مقالات بیست و یکمین کنفرانس بین المللی مطالعات زبان، ادبیات، فرهنگ و تاریخ20 فروردین 1404