چکیده مقاله
This research develops a comprehensive, classroom centered framework to support teachers in effectively integrating Game Based Learning GBL as a powerful pedagogical strategy The framework aims to translate established GBL theories into practical, feasible classroom routines suitable for everyday teaching contexts, particularly in resource constrained educational systems A sequential mixed methods design was employed: phase one involved semi structured in depth interviews with ۲۹ experienced teachers and detailed content analysis of ۴۱ documented successful GBL implementations across different subjects and grade levels; phase two consisted of iterative piloting, refinement, and validation of the emerging framework in ۱۷ diverse classrooms over one academic semester The final validated framework comprises five interconnected pillars: ۱ deliberate selection and pedagogical alignment of games with precise curriculum learning outcomes, ۲ smooth embedding of gameplay within existing lesson structures without disrupting instructional flow, ۳ skillful orchestration of student interactions, collaboration patterns, and classroom climate during game based activities, ۴ systematic in game formative assessment coupled with immediate, targeted feedback loops to support ongoing learning, and ۵ flexible adaptation strategies that respond realistically to typical classroom limitations such as time, space, technology access, class size, and student heterogeneity Quantitative pilot data revealed statistically significant gains in student behavioral engagement average increase of ۳۸% , self reported intrinsic motivation, and on task behavior, alongside a notable reduction in off task and disruptive incidents Qualitative teacher reflections highlighted improved student agency, deeper conceptual understanding, and greater instructional enjoyment The framework is intentionally designed for teachers with minimal prior GBL experience; it is accompanied by straightforward diagnostic checklists, ready to use planning templates, low tech adaptation guidelines, and step by step implementation protocols specifically tailored to the realities of typical Iranian public and private schools
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نویسندگان
شیوه ارجاع
�یات، طاهره،1404،Game-Based Learning as a Pedagogical Tool: A Classroom-Oriented Framework for Teachers،سومین کنفرانس ملی راهکارهای توسعه وترویج آموزش علوم درایران،گله دار
ارائهشده در
مجموعه مقالات سومین کنفرانس ملی راهکارهای توسعه وترویج آموزش علوم درایران24 خرداد 1404 · گله دار