چکیده مقاله
Objective: The purpose of this article is to classify gamification apps for children’s nutrition and show their usages in nutritional behavior in children Methods: This research is an applied study that was conducted in 2021 by systematic review method Using the keywords of apps and mobile applications, children, nutrition were performed in various databases such as PubMed, ScienceDirect and Google scholar in the last two years from early 2016 to 2021 Results: In this study, 283 English articles were found which were included in the study after reviewing 9 articles The most satisfactory app from the users' point of view 91% is “School Lunch Maker! Food Cooking Games” that was developed and used in early 2021 Conclusion: This systematic review has identified a variety of apps that may be potentially useful to improve nutrition in children by using the gamification apps the primary result of using the game app was a change in general nutrition knowledge The secondary output of the change in nutritional knowledge was related to beverages, foods containing whole grains, fruits and vegetables, foods containing animal and plant proteins in children
کلیدواژهها
نویسندگان
شیوه ارجاع
Khoshkangin, Atefeh and Moghbeli, Fateme and Asghari, Parastoo,1399,Effects of gamification apps in children's nutrition,5th International Conference on Health and Health Promotion
ارائهشده در
مجموعه مقالات پنجمین کنفرانس بین المللی بهداشت،درمان و ارتقای سلامت20 اسفند 1399